(v0.3) Background, balancing and more!

It's been quite a while since I've updated the game page but I come bearing many new features!

Firstly, I've added a lot of visual feedback to the game. This was highly requested and I have been given a great way to show the player when something bad has happened! If you happen to mismatch a colour, the outline of the player and spawners will appear red for a brief moment of time to alert the player of a bad choice. Another great visual key is the new particle effects you will now see once a collision happens. Sparks of various colours (depending on what colours have been matched) will burst onto the screen once a block hits and I've managed to tweak them to perfection so they are not too distracting or disrupt the gameplay.

The next big thing is the background. I experimented with a lot of different techniques: rotation, back and forth movement but when seeking feedback, was told the movement I had chose at first was a little disorientating and distracting. I am very glad I sought other's opinions since I now know this was a huge mistake on my behalf. Thanks to play-testers, I was able to come to the conclusion of instead using a simple texture scrolling instead of updating the physical position of the background like a damned fool. Ultimately, it works just how I would like and I am very happy with the outcome.

Last but not least, balancing and rhythm were two big issues I was having with the previous builds but now have developed a solution I am very happy with. I have decided to choose between five different set times instead of a random float between the minimum and maximum spawn time. This worked out perfectly and fits with the beat much better than it did last time.


v0.3.zip 21 MB
May 02, 2019

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